I had a chance to talk about my latest campaign at Ropecon 2025, a Hunter: The Reckoning game set in modern-day Kyoto! The audio recording with slides is now available on YouTube, and you can also grab the slides PDF here.
The talk is divided into four parts:
Campaign intro: What did we play? Jump to section
Setting a Hunter campaign in Japan: Mythological beasts, urban horror and societal horror Jump to section
Running Hunter as a city-based game: Making one city the whole setting for a Hunter campaign Jump to section
Getting more out of inter-character relationships: What Iām actually the proudest of, a system-agnostic system of encouraging players to create and play out more dramatic relationships between player characters! Jump to section