Research

As a researcher, I’m interested in how people collaborate to create new knowledge, and how organizations are developed through such interactions. I hold the degree of Doctor of Science in Technology from Aalto University, where my dissertation studied the use of ATLAS as a tool of knowledge co-creation.

My scientific publications are mostly under my previous name, O. Hannula.


Doctoral dissertation

Hannula, O. (2020) Knowledge Co-creation in Design Games - Conversation Analysis of an Interorganizational Design Game Session. Doctoral dissertation, Aalto University School of Science, Dept. of Industrial Engineering and Management. Available online: Knowledge Co-creation in Design Games


Master's thesis

Copyright Aalto University 2014

Copyright Aalto University 2014

Hannula, O. (2014) Game Structure in Knowledge Co-creation. Master's thesis, Aalto University School of Science, Dept. of Industrial Engineering and Management, instructor Päivi Pöyry-Lassila. Available online: Game Structure in Knowledge Co-creation

  • Winner of the DiGRA Finland and Neogames ry game industry thesis competition for Master's theses (in Finnish)

  • Recipient of the Aalto University School of Science Master's thesis award (in Finnish, English)


Research papers

Harviainen, J.T., Melkko R. (2022) Organizational information creation through a design game: A sensemaking perspective. Library & Information Science Research, 44(3).

Hannula, O. & Harviainen, J.T. (2018) User Perceptions of Design Games as Settings for Organizational Learning: Case Topaasia. In ServDes2018. Service Design Proof of Concept, Proceedings of the ServDes. 2018 Conference, 18-20 June, Milano, Italy, 427–439. Linköping University Electronic Press.

Hannula, O. & Harviainen, J.T. (2018) User Satisfaction with Organizational Learning Time-Efficiency in Topaasia Cards. In Lukosch, H., G. Bekebrede, and R. Kortmann (Eds.) Simulation Gaming. Applications for Sustainable Cities and Smart Infrastructures: 48th International Simulation and Gaming Association Conference, ISAGA 2017, Delft, The Netherlands, July 10-14, 2017, Revised Selected Papers. Information Systems and Applications, Incl. Internet/Web, and HCI. Springer International Publishing. https://www.springer.com/gp/book/9783319919010.

Hannula, O., & Irrmann, O. (2016). Played Into Collaborating: Design Games as Scaffolding for Service Co-Design Project Planning. Simulation & Gaming, 47(5), 599–627. https://doi.org/10.1177/1046878116664662

Hannula, O., & Harviainen, J.T. (2016) Efficiently Inefficient: Service Design Games as Innovation Tools. In N. Morelli, A. de Götzen, & F. Grani (Eds.) (Vol. 125, pp. 241–252). Presented at the ServDes.2016, Copenhagen, Denmark: Linköping University Electronic Press, Linköpings universitet.

Hannula, O. (2015) From Participants to Co-developers: Games as Settings for Expansive Learning. Game Studies Spring Seminar on Adult Play 2015. Tampere, Finland.

Hannula, O., Irrmann, O., & Smeds, R. (2014) Modeling Knowledge Co-Creation Games as Activity Systems.  In W. C. Kriz, T. Eiselen, & W. Manahl (Eds.), The Shift from Teaching to Learning: Individual, Collective and Organizational Learning Through Gaming Simulation (pp. 186–198). Dornbirn, Austria. 

Hannula, O., Pöyry-Lassila, P., Salmi, A., & Jaatinen, M. (2014) Forming and using objects of collaboration within game structure. XXIV International Conference of RESER September 11–13 2014, Helsinki, Finland.