Research
As a researcher, I’m interested in how people collaborate to create new knowledge, and how organizations are developed through such interactions. I hold the degree of Doctor of Science in Technology from Aalto University, where my dissertation studied the use of ATLAS as a tool of knowledge co-creation.
My scientific publications are mostly under my previous name, O. Hannula.
Doctoral dissertation
Hannula, O. (2020) Knowledge Co-creation in Design Games - Conversation Analysis of an Interorganizational Design Game Session. Doctoral dissertation, Aalto University School of Science, Dept. of Industrial Engineering and Management. Available online: Knowledge Co-creation in Design Games
Master's thesis
Hannula, O. (2014) Game Structure in Knowledge Co-creation. Master's thesis, Aalto University School of Science, Dept. of Industrial Engineering and Management, instructor Päivi Pöyry-Lassila. Available online: Game Structure in Knowledge Co-creation
Winner of the DiGRA Finland and Neogames ry game industry thesis competition for Master's theses (in Finnish)
Recipient of the Aalto University School of Science Master's thesis award (in Finnish, English)
Research papers
Harviainen, J.T., Melkko R. (2022) Organizational information creation through a design game: A sensemaking perspective. Library & Information Science Research, 44(3).
Hannula, O. & Harviainen, J.T. (2018) User Perceptions of Design Games as Settings for Organizational Learning: Case Topaasia. In ServDes2018. Service Design Proof of Concept, Proceedings of the ServDes. 2018 Conference, 18-20 June, Milano, Italy, 427–439. Linköping University Electronic Press.
Hannula, O. & Harviainen, J.T. (2018) User Satisfaction with Organizational Learning Time-Efficiency in Topaasia Cards. In Lukosch, H., G. Bekebrede, and R. Kortmann (Eds.) Simulation Gaming. Applications for Sustainable Cities and Smart Infrastructures: 48th International Simulation and Gaming Association Conference, ISAGA 2017, Delft, The Netherlands, July 10-14, 2017, Revised Selected Papers. Information Systems and Applications, Incl. Internet/Web, and HCI. Springer International Publishing. https://www.springer.com/gp/book/9783319919010.
Hannula, O., & Irrmann, O. (2016). Played Into Collaborating: Design Games as Scaffolding for Service Co-Design Project Planning. Simulation & Gaming, 47(5), 599–627. https://doi.org/10.1177/1046878116664662
Hannula, O., & Harviainen, J.T. (2016) Efficiently Inefficient: Service Design Games as Innovation Tools. In N. Morelli, A. de Götzen, & F. Grani (Eds.) (Vol. 125, pp. 241–252). Presented at the ServDes.2016, Copenhagen, Denmark: Linköping University Electronic Press, Linköpings universitet.
Hannula, O. (2015) From Participants to Co-developers: Games as Settings for Expansive Learning. Game Studies Spring Seminar on Adult Play 2015. Tampere, Finland.
Hannula, O., Irrmann, O., & Smeds, R. (2014) Modeling Knowledge Co-Creation Games as Activity Systems. In W. C. Kriz, T. Eiselen, & W. Manahl (Eds.), The Shift from Teaching to Learning: Individual, Collective and Organizational Learning Through Gaming Simulation (pp. 186–198). Dornbirn, Austria.
Hannula, O., Pöyry-Lassila, P., Salmi, A., & Jaatinen, M. (2014) Forming and using objects of collaboration within game structure. XXIV International Conference of RESER September 11–13 2014, Helsinki, Finland.